Part 1: Learn - Animations
i) I Can Fly, _ii) Countdown
The first part of show : ‘Learn’ - introduces the audience to the principles of the ‘Afterimage’ exhibition as well as what they will see, and how they will see it. This involves watching 2 short animations. During this time, the audience will not only see an afterimage, but are encouraged to play with it, moving it around by looking in different directions. They can overlap the afterimage with the ‘real’ image, mix them and make their own images blend with the animation at the same time.
This is the most important characteristic of all the ‘Afterimage’ projects, not only the animation. All projects will not be complete without the audience. The projects encourage the audience to involve deeply as they are only able to achieve completion when the audience and the piece are performing together. People will experience a unique and different way of interaction.
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Part 2: Play - Games
'Afterimage Play Chest'
'Afterimage Play Chest' is a box that contains 3 games that are unique in the way they are played.
The games, Penalty Shot, Cockroaches and Pole Position, do not need player's physical movement with a joystick or buttons. Players only need to use their own eyes to play the games. Forget about joysticks, joypads, or keyboards.
The player’s avatar is introduced at the beginning of the game and is stared at by the player until the game starts. At this point, it is erased from the screen, and the player must play instead with its afterimage. It makes this game unique and different with introducing to players to a new way of play. The actual game is quite simple, but the way to play it is extraordinary and has a strong aftereffect that you cannot compare with any other game.
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Part 3: Interaction - Installation
'Mind Frame'
The last phase of the afterimage experience - ‘Interaction’.
‘Mind Frame’ is a visual installation where the audience discovers and recreates images in empty picture frames. Physical, mental, and emotional interaction all come together in this piece.
The visitor is invited to hang any of five frames on a wall. In each, they see an abstract moving image composed of white dots. After the array of dots stops moving, an afterimage of a familiar painting is revealed in the otherwise blank frame. The moving dots create a more complex afterimage, ‘exposing’ the eye like a camera to create darker and more vivid areas. The most fascinating part of this phenomena is that they don’t see just the afterimage, but a combination of the afterimage and the original painting from their own memory.
The array of dots is a very vague representation of the original image and the afterimage it creates is not very clear. But regardless, the audience perceives a well-defined impression of the subject. This happens because the afterimage subconsciously invokes the original image from their memory, neurologically combining it with the image from the eye. It’s a suprising experience, and created entirely in the mind from memories and a grid of glowing dots!
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