Title
Afterimage Artists
Jaewook Shin
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Collaboration Artist from Someth;ng:
Jon Cambuel
Nagore Salaberria
Markus M. Quarta
Concept Afterimage is a group of interactive visual projects. The theme builds on a common natural phenomenon that is usually unnoticed: a biochemical reaction technically called “bleaching”. Our retinas have photoreceptors that biologically change when struck by light. Under normal light levels the pigments in the photoreceptors are not drastically affected and recover in a short time. However, prolonged exposure to a light source bleaches these pigments to a point where they are unable to respond to any other change of light for several seconds. In this short time we experience the image as if it was printed on our retinas. This phenomena is known as an afterimage. During this time, wherever we cast our gaze, this image will appear. We aim to use this natural phenomenon as an interaction process. Projects Part 1 - Learn: The first part of show ? ‘Learn’ - introduces the audience to the principles of the ‘Afterimage’ exhibition as well as what they will see, and how they will see it. This involves watching 2 short animations. During this time, the audience will not only see an afterimage, but are encouraged to play with it, moving it around by looking in different directions. They can overlap the afterimage with the ‘real’ image, mix them and make their own images blend with the animation at the same time.
This is the most important characteristic of all the ‘Afterimage’ projects, not only the animation. All projects will not be complete without the audience. The projects encourage the audience to involve deeply as they are only able to achieve completion when the audience and the piece are performing together. People will experience a unique and different way of interaction. Part 2 - Play: Afterimage Play Chest' is a box that contains 3 games that are unique in the way they are played.
The games, Penalty Shot, Cockroaches and Pole Position, do not need player's physical movement with a joystick or buttons. Players only need to use their own eyes to play the games. Forget about joysticks, joypads, or keyboards.
The player’s avatar is introduced at the beginning of the game and is stared at by the player until the game starts. At this point, it is erased from the screen, and the player must play instead with its afterimage. It makes this game unique and different with introducing to players to a new way of play. The actual game is quite simple, but the way to play it is extraordinary and has a strong aftereffect that you cannot compare with any other game. Part 3 - Interaction: The last phase of the afterimage experience - ‘Interaction’.
‘Mind Frame’ is a visual installation where the audience discovers and recreates images in empty picture frames. Physical, mental, and emotional interaction all come together in this piece.
The visitor is invited to hang any of five frames on a wall. In each, they see an abstract moving image composed of white dots. After the array of dots stops moving, an afterimage of a familiar painting is revealed in the otherwise blank frame. The moving dots create a more complex afterimage, ‘exposing’ the eye like a camera to create darker and more vivid areas. The most fascinating part of this phenomena is that they don’t see just the afterimage, but a combination of the afterimage and the original painting from their own memory.
The array of dots is a very vague representation of the original image and the afterimage it creates is not very clear. But regardless, the audience perceives a well-defined impression of the subject. This happens because the afterimage subconsciously invokes the original image from their memory, neurologically combining it with the image from the eye. It’s a suprising experience, and created entirely in the mind from memories and a grid of glowing dots!
Contact
Jaewook Shin
Mail: jshin@difdots.com
Tel: +44 (0)78 0304 6256
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