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Blogicks
Physical Computing - Studio 2008
| 08/05/25 00:55
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Blogicks are the much overdue update for classic building blocks. No longer will children have to take apart their prized designs to make new creations. No longer will kids have to choose between interactive play with other children and solitary building in their rooms. Most importantly, children will still continue to enjoy the wonderful tactile satisfaction experienced when positioning and reconfiguring blocks on top of one another. After all, we believe this play pattern is the essential for children young and old. Building and designing in physical space allows a child to explore the concepts of geometry and spatial orientation.
With Blogicks, children will continue to experience all that they love about their current block building toys with the added ability to save, share, discuss, and explore their models in virtual space. A child will be able to build away to his/her imagination’s content, and when ready, be able to upload the finished work to his/her Blogicks locker. A limitless, space the child will be able to upload as many designs as he or she likes. Through a simple and intuitive interface, the child will be able to select a design from the locker to paint, edit, and then, if he/she so desires, place the design into an explore-able online world. The castle built last week can be placed along side this week’s tree house. With a few clicks, children will then be able to add virtual characters to their invented world. Our goal is to allow virtual play time to complement and add to the time a child has already invested in making his/her models. Children will also be able to share and browse through other children’s plans and designs so that they may download and build ideas other than their own. This way, children will be able to find new and more efficient ways of building, fostering a learning center for design.
Contact me (jwook.shin@gmail.com) for more information.
http://www.blogicks.com
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Toy - Doodle Series
For Children
| 08/02/27 00:49
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Features
- Built-in handle that makes it easy to take the Doodle Pro wherever you go
- Includes an extra-large magnetic drawing surface and a comfort-grip screen saver pen
- Can be used for drawing pictures, playing games, and writing messages
- The easy-slide eraser clears the screen like magic, the storage drawer holds all four stampers so they don't get lost, and the snap-in pen holder makes sure that you don't lose the pen
- Measures 12"H x 15.75"L
Product Description
Perfect for on-the-go fun, the Basic Doodle Pro features a built-in handle that makes it easy to take the Doodle Pro wherever you go! The Doodle Pro includes an extra-large magnetic drawing surface and a comfort-grip screen saver pen. It can be used for drawing pictures, playing games, and writing messages! The easy-slide eraser clears the screen like magic, the storage drawer holds all four stampers so they don't get lost, and the snap-in pen holder makes sure that you don't lose the pen!
Manufacturer's Age: 5 - 3 years
[ Close.. ]
Features
- Just add water
- No mess
- One doodle mat
- One magic water pen
Product Description
Aquadoodle encourages creativity even at the youngest age. Aquadoodle is a young child's version of Magna Doodle, only the children draw with water. Fill the pen holders with water and wet the stamp pad and you child is ready to draw, the image magically appears! After approximately 20 seconds the area dries and color disappears. The Aquadoodle mat is large enough for 2 children to play on. Styles may vary.
Manufacturer's Age: 2 years and up
Link > Doodle Series at 'Toys"R"Us'
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Toy Design Workshop
For Children
| 08/01/24 11:12
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Toy Design Workshop Spring 2008
Instructor: Daniel Rozin (danny.rozin@nyu.edu)
Class 1 Jan 24:
* Introduction , and discussion, here are a few ideas for thought and discussion:
- What is the difference between toys and games.
- Are all toys interactive ?
- Should toys be designed gender-specific?
- Is it enough for a toy to just be fun ?
- Toys used to be adaptations/simplifications of real objects to help kids pretend they are grownups (small kitchen and pots, model cars and power tools) but now many toys indulge into the kids fantasy world (transformers combining robots and dinosaurs etc.) Is this the way of the future, is it OK?
- Do smart and enticing toys reduce the motivation of children to socialize (and their skills ) as computer games are said to do.
- Is there a specific aesthetic for children, is there a different design language for boys and girls ?
- Any really good or bad toys you wish to discuss ?
- Any initial ideas for toys ?
* Describing subject of short term design, assigning groups for short term design assignment.
- Short term design assignment - design a toy based on the concept of amplifications i.e.. making small things big, making weak things strong, making soft sounds loud and in general empowering the kids with extra abilities.
- Describing and example of toy critique, and signup for toy critiques along the semester
Class 2 Jan 31:
* presentations of short term design group assignments. Assigning research topics to groups.
* Research topics:
- What’s out there – A survey of toys available for the age group 5 –10 . The goal is to try and categorize the toys by the official parameters such as, age and gender, but more importantly try to come up with new categories such as educational, motor skills, fantasy, aspiration, open-ended-ness, smart-toys, construction, group / individual etc.
- How they play – Observe children at play, with and without toys. Try to isolate groups of behavior, are there similarities and differences between genders, ages, groups vs individual . Do children play differently in a supervised environment ? Do they use the toys as intended ? what props to they use when toys are not available. Ask them which toys they love most and why. Try to observe as many children as possible in as many situations. Check the literature for observations on children play and development.
- What grownups think – Talk to teachers, parents and scholars (school of education, child psychologists ) what they think the roll of toys is in a child’s development. What educational / developmental / emotional goals should toys address. What toys are good and bad in their perspective. Books / articles/ web sites about toy design and child psychology.
Class 3 Feb 7:
* Presentation of group research
Class 4 Feb 14:
* Group research cont. / proposals of initial toy ideas (group or individual)
Class 5 Feb 21:
* Guest visit, proposals of initial toy ideas (group or individual) cont.
Class 6 Feb 28:
* Demonstration of working with VectorWorks to create drawings for prototypes
Class 7 March 6:
* Presentations of sketches / interaction scenarios
Class 8 March 13:
* Presentations of sketches cont. presentations of drawings for prototype
Class 9 March 27:
* Guest visit, Presentations of drawings for prototype cont.
Class 10 Apr 3:
* Presentations of prototype for kid testing
Class 11 Apr 10:
* Presentations of prototype for kid testing cont
Class 12 Apr 17:
* Kid testing
Class 13 Apr 24:
* Presentations of kid testing videos
Class 14 May 1:
* Final presentations with guests from Mattel/ Fisher Price
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Physical Computing Studio
Physical Computing - Studio 2008
| 08/01/23 11:50
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Instructor: Tom Igoe
This course is an environment for students to work on project ideas that may fall outside the topic areas of existing classes. This particular studio is focused on projects involving extended physical interaction. Students are expected to present a project description on the first day of class. They work together with the class and the instructor to develop a production plan for their project. Weekly class meetings consist of critique and feedback sessions on individual and group projects, and breakout sessions with students working individually or in groups with people working on similar projects. As technical topics of general interest emerge, the instructor takes class time to cover them. Students are expected to show their projects multiple times during the semester, test the projects in stages, and get feedback from both class members in class and from the audience for whom their projects are intended, outside of class.
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ICM Final.
The Red Carpet.
People.
Shoes.
flickr.
Coldplay.
New York.
Class.
NYU.
10 Mis Bamboo.
Red Burns.
Todd.
Arduino.
Servo.
Computer Music Center.
ITP.
Al. Composition.
Columbia University.
IntCompMedia.
Winter Show.
Photocell.
Elevator.
Blogicks.
Monkfish.
Translation.
Physical Computing.
Sensor.
Puppet Theater.
Pcomp Final.
IntPhysComp.
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Copyright (c) 2006 - 2008
All Rights Reserved
by Jaewook Shin |
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