HOMEPAGE
 
  . 10 Minutes Bamboo (Present)
               
        '10 Minutes Bamboo' is a public installation that indicate underground information for the people who are hanging around in Union Square, people planning to take subway, or anyone who want a nice calm place to rest in a crowded corner in Union Square" . . . ( . . . in progress )
               
 
               
  . Afterimage - Mind Frame II (2007)
               
        Afterimage - Mind Frame¡¯ is a visual installation where the audience discovers and recreates images in empty picture frame. It is only able to achieve completion when the audience and the piece are performing together. ¡®Afterimage ¡© Mind Frame¡¯ is very interesting project that is suppressing experience for audiences with truly different way of interaction. ( . . . more )
               
 
               
  . The Red Carpet (2007)
               
  l   thum   l   The Red Carpet is an interactive installation replicating the experience of walking on a red carpet and responding to the amount of skin revealed by the user using light and sound. It will have the look and feel of an actual read carpet but without the actual camera men. . ( . . . more )
               
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  . Interactive Puppet Theater (2006)
               
  l   thum   l   Interactive Puppet Theater' is a new type of product for children to participate physically in the story, rather than just watching and listening. We can encourage children to concentrate and engage more with the story through physical action that relates to the story. . ( . . . more )
               
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  . Blogicks (Present)
               
       

Blogicks are the much overdue update for classic building blocks. No longer will children have to take apart their prized designs to make new creations. They will continue to experience all that they love about their current block building toys with the added ability to save, share, discuss, and explore their models . . . ( . . . in progress )

               
 
               
  . The Wall Paper (2007)
               
  l   thum   l   The Wallpaper' is a system that allows users including children to create images and patterns which will be projected on the wall by moving their body or using objects in real time. Camera looks for body or objects and captures the silhouette. It continuously displays the images every second one after another to draw its shape as grid - their unique wallpapers, and make stories with combinations of it. . ( . . . more )
               
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  . The Windows (2007)
               
  l   thum   l   'The Windows' is an installation where audiences look each other and interact together from different spaces. But they get the same experience from performer, feels as same as when they accidentally find that someone is watching you through window on opposite side of your windows. I try audience to feel odd experiences with windows by transfer the space and time. . ( . . . more )
               
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  . Afterimage (2006)
               
  l   thum   l   Afterimage is a group of interactive visual projects. The theme builds on a common natural phenomenon that is usually unnoticed: a biochemical reaction technically called ¡°bleaching¡±. Our retinas have photoreceptors that biologically change when struck by light. Under normal light levels the pigments in the photoreceptors are not drastically affected and recover in a short time. However . . ( . . . more )
               
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  . Not Moving, But Moving (2005)
               
  l   thum   l   While I've been working on ¡®Afterimage¡¯ project, I have been interested in ¡®Op Art¡¯ and I spent a lot of time to study about it. This is one of project that base on that principle. Most of my projects related optical phenomena were with ¡®afterimage¡¯, however this relates different kind of ¡®optical illusions¡¯. . ( . . . more)
               
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  . 3SSE (2003)
               
  l   thum   l   The user explores a sound-space full of bizarre creatures. A sound is attached to each of those. Which is then looped and played in time with other sounds. By moving through the sound-space the user mixes the sounds tighter. . ( . . . more )
               
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  . Framation (2002)
               
  l   thum   l   Framation = Frame + Animation. As above, There are animations one over another using separate frames. You watch animations. But you can play framation! . . ( . . . more )
               
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  . Embrace the Swarm (2002)
               
  l   thum   l   The First in a series of projects designed to promote collaboration between students in various fields by the Ars Electronica Center. Within the space are nine chairs, randomly scattered around the room. The chairs are physical representation of each student involved in the project. By pusinging the chair into certain area you are able to trigger a movie . . ( . . . more )
               
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  . Traffic Lights (2001)
               
  l   thum   l   Almost everyday, we are waiting for traffic lights. This could be shortest time when we have to wait. Even in this a very short while, we are thinking about something mostly. What do you think about while you are waiting for green light?
How is your light today? . . ( . . . more )
               
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  . Dance With Dogs (2001)
               
  l   thum   l   Bring people together through a broad range of media by learnable patterns of social interaction. From finding a way to meet each other in a virtual city through creating serious, long-lasting relationships based on caretaking and emotional responsiveness to the learning of social interaction skills people will be connected with each other through . . ( . . . more )
               
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  . Different Dots(2001)
               
  l   thum   l   Difdots.com ( Different Dots ) launched winter 2000, when I was studying in MA course in Britain. That moment I was learning Macromedia Flash and I wanted practice skills through making my personal website. It was introduced monthly magazine ¡®Web Design¡¯ 2001 . . ( . . . more )
               
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  . UI Design, Graphic Design & Other Works
               
  l   thum   l   UI Design
Graphic Design
Web Applications
Experiments
& Rest of Works
( . . . more )
               
  590
               

 

 

 


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